PACER Patch 1.10 Now LIVE on PC and PS4

Hello Pilot!

Strap in as this is a big one!

As always, we have been taking your feedback on-board and making numerous tweaks and changes to PACER and you may even spot some secret festive details below - but more on that next week! We've been enjoying watching streamers get their teeth into PACER and we've taken some time to add in a 'Streamer Mode' to ensure that the few tracks which aren't licensed for streaming don't get in the way of the fun!

As always, keep your feedback coming and see you all out on the track!

- Team R8 Games

Patch 1.10 Change List

NEW FEATURES:

* Streamer Mode - Enables / Disables all music tracks that are not safe to be streamed.
* Campaign - Event team goals are now tracked on the campaign event summery screen to allow players to quickly see if the event has a team goal and if it has been completed.
* Christmas - All the tracks have been updated to include a Festive Theme (available from 17th December to 5th January).
* Christmas - Added support for new craft add-ons to be unlocked for users that play the title during the event.
* Christmas - Added the 'Christmas Edition Logo' to the front end during the Christmas Event.
* Christmas - Updated the Garage to bring some festive cheer to the community.

GENERAL:

{Fixed/PS4} - Videos - Fixed an issue on the PlayStation that caused the title to crash when videos played.
{Fixed} - Stats - Fixed an issue where the weapon accuracy was being calculated incorrectly.
{Fixed} - Tracks - Made additional optimisations to Fiyah! Fury to reduce the performance drops during multi-player events.
{Fixed} - Tracks - Satawald (Reverse) - Fixed multiple issues with lighting on the track.
{Fixed} - Tracks - Updated shaders and lighting for all tracks to improve game play performance.
{Fixed} - Game Modes - Endurance - Fixed an issue so that on the post-race screen, the distance for craft will not correctly update (rather than only update on player death).

UI:

{Fixed} - Fixed several places in the UI where multiple sound effects were being played on top of each other.
{Fixed} - Fixed an issue which caused most of the loss of focus problems when using the mouse.
{Fixed} - Fixed an issue which prevented players from navigating through the "Quick Race" menu with just a mouse.
{Fixed} - Fixed an issue which resulted in some areas of the main menu not playing any sound effects at all when navigating with a controller.
{Fixed} - Fixed an issue which resulted in some other areas of the main menu not playing any sound effects at all when navigating with a keyboard.
{Fixed} - Fixed an issue which caused the lobby to have focus problems when using a keyboard.
{Fixed} - Fixed an issue that prevented mouse scroll wheel from working correctly on most scrolling elements in the UI.
{Fixed} - Fixed an issue that would cause the game to become unresponsive when resuming play inside a sub-category within the garage on PS4.
{Fixed} - Fixed an issue that would cause the game to become unresponsive when reconnecting a controller during the matchmaking sequence on PS4.

CAMPAIGN:

{Fixed} - Fixed a number of spelling and grammar issues with the tutorial campaign dialogue.
{Fixed} - Garuda - Event 5 - Updated this event to be an endurance mode event and removed weapon pick-ups to make the game mode more difficult.
{Fixed} - Galaxy - Event 6 - Updated the fire rate of the sentries and the time requirements to make the game mode slightly more challenging.
{Fixed} - Team Info - Fixed an issue that prevented people from scrolling the text box correctly in the menu.
{Fixed} - Team Goal - Izulu - Fixed an issue where the team goal in the event would be incorrectly reset for the race if the user craft was destroyed.
{Fixed} - Team Goal - Izulu - Fixed an issue where the team goal could be incorrectly awarded to the user during some campaign events.
{Fixed} - Promos - Fixed an issue where restarting the final race in any of the promotional tournaments would result in the wrong number of tournament points being awarded.
{Fixed} - Event Selection - Fixed an issue where selecting an event which had weapons disabled would cause your "preferred load-outs" to be reset.

MULTI-PLAYER:

{Fixed} - Fixed an issue where a client joins / leaves / re-joins a lobby, the host could be left in an unresponsive state.
{Fixed} - Fixed an issue where craft replication caused some performance issues on multiplayer races.
{Fixed} - Fixed an issue related to collisions sparks causing performance issues on some hardware setups.

KNOWN ISSUES:

* Speed lap / Endurance warning message will incorrectly display for a moment at the end of a multiplayer event.

* We have received reports of users losing their save data on the PS4 platform.
- We are currently investigating this issue but have so far been unsuccessful in finding any replication steps.
- If anyone can provide additional information to this issue please get in touch with the team.


PACER Patch 1.06 Now LIVE on PS4 and PC

Hey Pilots!

We're happy to announce that PACER Patch 1.06 is now LIVE on PS4 and PC.

Please find the patch notes below and as always, please do keep your feedback coming as it is incredibly valuable to have your feedback and make changes where needed!

Until next race!

-Team R8Games

Patch 1.06 Change List

GENERAL:

{Fixed} - Audio - Updated the audio mix and surround sound settings for all versions - (additional tweaks are still being implemented).
{Fixed} - Tracks - Aguila - Altered the collision at the top of the tunnel entrances so at higher speed classes the user is less likely to become stuck or experience odd physics issues.

MULTI-PLAYER:

{Fixed} - Audio - Optimised the collision audio for lower end consoles to improve gameplay performance for all players.
{Fixed} - Spectator - Fixed an issue where if a user joins an online lobby as a spectator, they will be incorrectly removed from the lobby on their second race with a NE003 Error.
{Fixed} - Online Lobby Notifications - Fixed an issue that prevented the online notification working with certain hardware configurations.
{Fixed} - Online Lobby Notifications - Fixed an issue where the button to automatically join an online lobby was clipping out of the pause menu in some languages.
{Fixed} - Online Lobby Notifications - This can be enabled/disabled in the 'Gameplay' Settings menu (this is set to 'ON' by default).
{Fixed} - Settings - Fixed an issue where it was possible to create an online destruction lobby without weapons.

KNOWN ISSUES:

* Massive collision events in a race can cause a performance drop (e.g. when 5 or more craft all collide with the track walls at the same time)
- This issue is the cause of the random frame drop as can be seen when AI collide with the track walls on some tracks.
- This issue is more prominent when all users are on the screen at the same time

* New Speed lap / Endurance warning message will incorrectly display for a moment at the end of a multiplayer event.

* Due to the rebalancing of the team goals, it is possible to get a (6/5) for some team campaigns on the overview.
- Unlocks will be awarded to the user at 5 completions.
- This is being addressed in the next patch where improved end user tracking of the goals is being added.

* We have received reports of users losing their save data on the PS4 platform.
- We are currently investigating this issue but have so far been unsuccessful in finding any replication steps.
- If anyone can provide additional information to this issue please get in touch with the team.


PACER Patch 1.05 Now LIVE on PC and PS4

Hello Pilot!

Our team have been tinkering with PACER down in the Garage and have made some tweaks, changes and improvements to the game which are now active and available in the latest Patch 1.05!

Thank you for all of your feedback - we are currently hard at work on a brand new patch with even more improvements, fixes and features so look out for a future update and keep your feedback coming!

Thanks,

- R8Games Team

 

Pacer Patch 1.05

NEW FEATURE:

On-line Lobby Notification - When a player is in an offline race and a multi-player race becomes available, a pop-out HUD notification will be displayed.
- This can be enabled in the 'Gameplay' Settings menu (this is set to 'OFF' by default).

GENERAL:

{Fixed} - Campaign - Team Goal for Izulu has been reduced to requiring 5 events rather than 6 (Goal was not possible on event 3 - Shield Management).
{Fixed} - Campaign - Trophies - Updated the unlock call for the '1% trophy', as this was incorrect for the console versions of the title only.
{Fixed} - Campaign - Fixed crash when rapidly swapping back and forth between the campaign menus screens.
{Fixed} - Settings - The 'Reset to Default' option in the Settings menu now only resets the currently selected tab instead of the entire menu.
{Fixed} - Settings - When rebinding the controls, the change song option in the pause menu would incorrectly change track using the rebound controls, this is now set to always use L1/R1 / LB/RB buttons.
{Fixed} - Settings - When rebinding pitch options to the Right Stick, title would incorrectly invert the controls when in-game.
{Fixed} - Settings - Fixed issue where changes to the control setting wasn't being saved correctly on the console versions of the title.
{Fixed} - Hardware - Fixed an issue where Xbox 360 controllers were not being recognised by the title after the 1.04 patch.
{Fixed} - Tracks - Removed a kill volume in AGUILA that was extending into the track incorrectly.

MULTI-PLAYER:

{Crash/PS4} - Fixed a crash when flushing the avatars from memory on the map voting lobby screen, added extra support for this in all multiplayer lobbies.
{Crash/PS4} - Fixed an issue that would cause the title to crash with more than 5 users in the lobby.
{Fixed} - Reduced the level of audio network replication that was introduced in patch 1.04, as this was having a negative effect on performance on all systems.
{Fixed} - Refined the physics replication during multiplayer races, improving performance on all systems.

KNOWN ISSUES:

* Surround sound mix for the PS4 versions of the title is incorrect and will be updated in the next patch.

* Fiyah! Fury Night variants can experience a performance drop in some multiplayer modes (this is more noticeable at higher speed classes with larger groups in a race).
- During normal race conditions users should not experience this performance drop.

* If the user joins a lobby as a spectator, they will be kicked with an NE003 error message after two races.
- This issue isn't present if the user joins the lobby normally.
- If the user joins as a spectator, backs out and joins once the race has ended they will avoid this issue.

* New Speed lap / Endurance warning message will incorrectly display for a moment at the end of a multiplayer event.

* Due to the rebalance of the team goals, it is possible to get a (6 / 5) for some team campaigns on the overview.
- Unlocks will be awarded to the user at 5 completions.
- This will be addressed in the future patch, where improved end user tracking of the goals will be added.


PACER - Patch 1.04 Developer Notes

Hello Pilot!

Our team at R8 Games are incredibly happy with the feedback coming in from the community of racers playing PACER. Even so, our team are continuing to improve the game based on all the helpful feedback being sent our way across Discord and social media channels.

Here's a run down at our latest improvements via Patch 1.04 for PlayStation 4 and PC.

Patch 1.04 Change List

CAMPAIGN:

{Crash/PS4} - Fixed an issue where the video track previews could cause a crash on the campaign select menu after completing an event.
{Crash} - Fixed an issue that would cause the Dragon Endurance race to crash if the user restarts the event.
{Fixed} - Galaxy - 6. Stay Hidden - Fixed an issue that prevented the user from correctly using the cloak in both of the weapon slots during the race.
{Fixed} - Galaxy - 6. Stay Hidden - Fixed an issue that stopped the time brackets from being displayed during the race.
{Fixed} - Midas / DragonStars - Fixed an issue where the craft cosmetics were not unlocking correctly at the end of the campaigns.
{Fixed} - DragonStars - Removed the ‘Dragon Resilience’ event from the team goals for the campaign.
{Fixed} - Team goals for Midas and Lions teams has been fixed so that they are now fully progress-able.
{Fixed} - Removed the Team info button when the user hasn't signed for a team in the UI.
{Fixed} - Fixed an issue that prevented 'The 1%' trophy from being awarded after all golds have been obtained.
{Fixed} - Laika Kosmodrom - Fixed an issue that caused slowdown in the 'Thread the Needle' event on Base consoles.
{Fixed} - Campaign - Rebalanced some of the team goals so overly difficult missions for the goals are no longer needed (a further update on the team goals will be coming in the next patch).
{Fixed} - Addressed an issue where in some of the events the title would incorrectly give the user a gold medal when they hadn't completed the requirements.

The levels affected were:
* Garuda - Gauss Cannon Only
* Gagarin - Thread the Needle
* Galaxy - Airbrake Steering
* Galaxy - Stay Hidden
* Lions - Explosive
* Dragonstar - Navigational Testing

GENERAL:

{Crash/PS4} - UI track preview videos and in-game trackside videos have been disabled on the PlayStation build pending a permanent fix.
{Crash/PS4} - Fixed an additional crash in the track select menu.
{Crash} - Fixed a crash that would occur with the nano-rocket detonating at odd times.
{Fixed} - Fixed an issue where Ram Damage was not being tracked correctly, preventing 'Full Metal Contact' achievement / Trophy.
{Fixed} - Fixed an issue where restarting a race would allow the L1/R1 (LB/RB) to switch the music track.
{Fixed} - Tracks - Freeway - Fixed an issue where some AI would consistently fail a jump during a races.
{Fixed} - Music - Increased the number of audio channels from 32 to 64 on all systems.
{Fixed} - Music - Rebalanced some the music in the game to give a cleaner audio experience (Note further audio rebalancing still to be done)
(Fixed) - Fixed an issue that inverted some of the stat values in the cards in the garage - (Looking at you Heavy Ailerons).
{Fixed} - Updated an accredited name in the Kickstarter list.
{PC} - Fixed an issue where Gauss Cannon kills didn't trigger the 'Salt & Peppered' Steam Achievement.
{PC} - Fixed an issue where Nano Rocket Kills didn't trigger the 'I'm a Rocket Man' Steam Achievement.
{PC} - Fixed an issue where Mine kills didn't trigger the 'Mined Craft' Steam Achievement.

MULTI-PLAYER:

{Crash} - Fixed an issue on PlayStation builds, where rolling over multiplayer races could cause a crash.
{Crash} - Fixed an issue that could cause a crash when entering an event.
{Crash} - Fixed a crash that could be caused if the user entered a lobby as a spectator and allowed the game to roll over.
{Crash} - Fixed an issue where the incorrect track video on voting lobbies could cause a crash on some systems.
{Fixed} - Storm mode now has a weapon and collision toggle in multiplayer races.
{PS4} - Fixed an issue where the users avatar was not displaying when joining a lobby as a spectator.

NEW FEATURES:

{QOL} - PC - Video - Optimised the 'Shadows' option for Ultra settings, to prevent a large drop in framerate on RTX cards.
{QOL} - Added support for key and joypad rebindings for all in-game buttons in the Settings menu.
(QOL) - Added a warning message on Speed lap / Endurance events that the race is still in progress.
{QOL} - Clear team goal definitions have been added to the Campaign select and the team info Screens.

KNOWN ISSUES:

* Massive collision events in a race can cause a performance drop (e.g. when 5 or more craft all collide with the track walls at the same time)
- This issue is the cause of the random frame drop as can be seen when AI collide with the track walls on some tracks.
- This issue is more prominent when all users are on the screen at the same time

* If the user joins a lobby having been a spectator, they will be kicked with an NE003 error message when starting their second race.
- This issue isn't present if the user joins the lobby normally.
- To avoid this issue, back out and re-join the lobby once the race you are spectating has ended.

* New Speed lap / Endurance warning message will incorrectly display for a moment at the end of a multiplayer event.

* Due to the rebalancing of the team goals, it is possible to get a (6/5) for some team campaigns on the overview.
- Unlocks will be awarded to the user at 5 completions.
- This is being addressed in the next patch where improved end user tracking of the goals is being added.


PACER - Out Now on PC and PS4 (Coming Soon to Xbox One)

Welcome to PACER!

It is time to JOIN THE RACE! PACER is high-octane anti-gravity racing at its most destructive. Customise your craft and weapons then engage in the campaign, a single-player race or compete against your rivals in explosive online multiplayer for the ultimate combat racing experience. 2075: The PACER World Championship has become the new apex of anti-gravity Motorsport, delivering high-speed racing across the world’s most dangerous and challenging circuits.

Corporations from all over the globe race against each other in a battle of technical and piloting prowess with the aim of winning the championship and achieving ultimate victory.

PACER is OUT NOW on PC and PlayStation 4 and COMING SOON to Xbox One.


PACER - Pilot 101

Think you have what it takes to rise to the top of the PACER League?

Sure, you’ve got grit and determination, but the best Pilots still need to nail down the fundamental basics…

Join us as we give you a full session of training as you get to grips with controlling your AG craft, getting the most out of your weapons and discover how to use on-track boost pads and your craft KERS boost.

Welcome to PACER – Pilot 101.


E3 2019 - Sonashahar Track Reveal

SONASHAHAR is a new Indian track revealed during E3 2019.

Set in India, Sonashahar is teeming with incredible views. Pilots will be faced with huge climbs, plunging drops, wide turns and a vertical track split. A must-race for those new to the league!

Sonashahar’s circuit is set in beautiful India and showcases Pacer’s stunning visuals, casting light on the track’s jumps, turns, climbs, apexes, and tunnels in what is the latest addition to the game’s 14 strong roster. Like all other tracks in the deep, skill-based racing game’s library, Sonashahar will be playable in both day and night – the latter really highlighting its neon lights, glistening in the reflections on track – as well as in reverse and mirror modes, meaning this track alone offers a total of eight different versions to play, straight out of the gate.

See you out on the track!